So, I've been working on this simulation evaluation project. One of the games that I checked out was Nanny Mania. The plot was corny but I think this game could have value in schools. The nanny had to housework within a given time in order to experience success. As the difficulty increased, the nanny was given more jobs and some of the jobs became multi-step jobs. It also began with one baby and the family grew from there. The babies provided certain tasks for the nanny such as warming and feeding a bottle and changing a diaper. As they grew, they created other jobs for the nanny (knocked over lamps, books, etc.)
I think that students in our schools now do not really understand what it takes to keep up a home. I mean, I didn't fully realize until I had one of my own but I had a general idea. A lot of students have never washed laundry, prepared a meal or made a bed. I see this as a problem. Can people live without the skill of making a bed? Yes, but we have to see the bigger picture of keeping up with a home and the tasks within that. I think that I may buy this game for my students.
This game was very good at increasing in difficulty. The jobs increased and the difficulty increased as success was achieved. The graphics were similar to the SIMS and were overall well done. This has been my favorite simulation that I have worked with.
Saturday, September 27, 2008
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